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#New Onimusha Isn’t an ‘Impossibly Difficult Game’, Capcom Just Wants Sick Sword Fights

New Onimusha Isn’t an ‘Impossibly Difficult Game’, Capcom Just Wants Sick Sword Fights

In news that’ll no doubt come as a relief to many, it sounds like Capcom isn’t going down the old (and increasingly tired) Soulslike route with the Onimusha: Way of the Sword.

During the latest Capcom showcase, director Satoru Nihei delivered some new info on the still in-development title, making some interesting comments on its brand of gameplay in the process.

“With sword-to-sword combat, we put particular emphasis on the satisfaction of slicing through enemies,” says Nihei.

“We’re not trying to make an impossibly difficult game,” he adds. “Instead, we want to make a game where fans of action can experience thrilling sword fights and take satisfaction from slaying their enemies.”

In other words, it looks like Way of the Sword is going to be your more standard action title, as opposed to a being a punishing action RPG — a genre trend that’s obviously become increasingly popular in recent years.

Of course, Onimusha has always been an action series at its core — rounded out with puzzles and Resident Evil-esque exploration in places — but it’s still nice to hear that this next instalment isn’t chasing a vastly different vision. If anything, Capcom suggests that Way of the Sword will lean into the action side of things more than ever.

The game’s still on course for a 2026 release, but are you dying to hear more? Wipe the blood from your blade in the comments section below.

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