{"id":15661,"date":"2025-09-30T09:00:00","date_gmt":"2025-09-30T09:00:00","guid":{"rendered":"https:\/\/yohrt.com\/news\/dying-light-the-beast-review-ps5\/"},"modified":"2025-09-30T09:00:00","modified_gmt":"2025-09-30T09:00:00","slug":"dying-light-the-beast-review-ps5","status":"publish","type":"post","link":"https:\/\/yohrt.com\/news\/dying-light-the-beast-review-ps5\/","title":{"rendered":"#Dying Light: The Beast Review (PS5)"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/yohrt.com\/news\/dying-light-the-beast-review-ps5\/#Dying_Light_The_Beast_Review_PS5\" >Dying Light: The Beast Review (PS5)<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/yohrt.com\/news\/dying-light-the-beast-review-ps5\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"Dying_Light_The_Beast_Review_PS5\"><\/span>Dying Light: The Beast Review (PS5)<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<div class=\"body body-text article-text\">\n<section class=\"text\">\n<aside class=\"object object-youtube\">\n<figure class=\"youtube with-primis\" data-videoid=\"WGciu0fNZlg\" data-start=\"0\" data-src=\"https:\/\/www.youtube.com\/embed\/WGciu0fNZlg?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\"><iframe loading=\"lazy\" title=\"Dying Light: The Beast PS5 Pro Gameplay | Parkour, Driving, Fighting\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/WGciu0fNZlg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><figcaption>\n<p class=\"youtube-sub\">Subscribe to <a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/pushsquare?sub_confirmation=1\">Push Square<\/a> on <a rel=\"nofollow\" target=\"_blank\" class=\"sub-button external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/pushsquare?sub_confirmation=1\"><span class=\"subs-label\">YouTube<\/span><span class=\"subs\">162k<\/span><\/a><\/p>\n<\/figcaption><\/figure>\n<\/aside>\n<p>Dying Light: The Beast is the DLC turned full-blown release from Polish developer Techland. Technically the third entry in a zombie-killing franchise that debuted a decade ago, The Beast brings back original protagonist Kyle Crane, tosses him into a new setting of Castor Woods, and dials up the horror for something much more aligned with the first game. The result: a familiar yet endlessly fun post-apocalyptic experience.<\/p>\n<p>For fans of the series, you may (or may not) be glad to know that Kyle is back and beastlier than ever. After enduring over a decade of experimental torment under the rule of The Baron, Kyle escapes into the aforementioned nature reserve of Castor Woods.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile insert-extended lazyload\">\n<div id=\"PS_MPU_X_D68DBA8F6E66BC\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250,300x600\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-1\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"Dying Light: The Beast Review - Screenshot 1 of 7\" href=\"https:\/\/images.pushsquare.com\/screenshots\/158912\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/158912\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Dying Light: The Beast Review - Screenshot 1 of 7\"><\/a><\/figure>\n<p>However, this grunting parkour nut (voiced again by Roger Craig Smith), is now infused with the DNA of the undead, making him part man and \u2013 you guessed it \u2013 part beast.<\/p>\n<p>Narratively, this leaves a scarred protagonist on the path of revenge, hunting down The Baron\u2019s messed-up zombie experiments to fuse their blood with his. The hope is that Kyle and his merry cast of side characters grow strong enough to take The Baron and his men down.<\/p>\n<p>We love how unapologetically daft the narrative is here with secret zombie labs, monologue-spouting English baddies, and even a touch of the supernatural. It\u2019s all fun and games, but done with such a self-serious approach. We couldn\u2019t help but chuckle more than a few times at the latest Crane-based shenanigans.<\/p>\n<p>The narrative of course acts as a vessel for its new setting and the titular Beastly powers. The former is a big selling point for longtime fans of the series. Castor Woods is a wilderness surrounded by woodlands and picturesque mountains. It\u2019s neither as big as the offering from Dying Light 2: Stay Human, nor as dense as what we saw in the original game \u2013 but with a mixture of open fields and a dense city known as Old Town, it\u2019s a fun place to explore.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_K68DBA8F6E66FA\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-2\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"Dying Light: The Beast Review - Screenshot 2 of 7\" href=\"https:\/\/images.pushsquare.com\/screenshots\/158910\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/158910\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Dying Light: The Beast Review - Screenshot 2 of 7\"><\/a><\/figure>\n<p>With log cabins, babbling brooks, and what can be imagined as a once bustling hub of civilization, Castor Woods feels like an amalgamation of the original Dying Light and its DLC The Following \u2013 noted also by the return of vehicles.<\/p>\n<p>It\u2019s filled with your typical onslaught of open world locales \u2013 mental asylums, old power stations, town squares \u2013 and it feels clich\u00e9 in that way. But to us, this is actually more of a boon; the map isn\u2019t necessarily surprising, but it feels like video game comfort food. There were plenty of times we\u2019d arrive at a new point of interest, and get giddy at the prospect of exploring it.<\/p>\n<p>You\u2019ll traverse the map with the returning first-person parkour system. We wouldn\u2019t say it feels any <em>better<\/em> than it has before \u2013 from what we can remember at least \u2013 but Techland has amped the number of custom parkour animations. Regardless though, it\u2019s great fun to swing across ledges and leap from rooftop to rooftop, and when you get back into the groove of it, it can feel <em>really<\/em> nice. Also, drop-kicking zombies off of rooftops will <em>never<\/em> get old.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_M68DBA8F6E6725\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-3\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"Dying Light: The Beast Review - Screenshot 3 of 7\" href=\"https:\/\/images.pushsquare.com\/screenshots\/158909\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/158909\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Dying Light: The Beast Review - Screenshot 3 of 7\"><\/a><\/figure>\n<p>The interesting change with The Beast is that it features a number of flatter terrains. The hope from Techland here is that you aren\u2019t always just relying on parkour, and that it levels the playing field for the undead.<\/p>\n<p>Comparatively, these sections can be quite dull to traverse. There are little parkour sprinkles here or there, like wooden stumps jutting out of rivers, allowing you to hop across, and then there are of course jeeps for short stints at driving. There\u2019s no fast travel system here so jeeps can feel like a lifeline, and it\u2019s always entertaining to watch zombies turn to mulch as you ram them.<\/p>\n<p>Traversal and map design do take on a different feel when the sun goes down. The Beast is undoubtedly amping up the fear factor, with <em>pitch black<\/em> nights, creepy sound design, and the uber-zombies (called Volatiles) biting at your heels as you desperately run away.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_P68DBA8F6E673F\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-4\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"Dying Light: The Beast Review - Screenshot 4 of 7\" href=\"https:\/\/images.pushsquare.com\/screenshots\/158915\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/158915\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Dying Light: The Beast Review - Screenshot 4 of 7\"><\/a><\/figure>\n<p>It\u2019s a fantastic mechanic that many players felt lost its sharp edge in the last game, so it\u2019s nice to see Techland doubling down on it here. Seeing the sun gradually set as you hoof it to a nearby safe zone, with the subsequent wristwatch alarm and howling of the Volatiles is brilliantly unnerving. The following stealth and chase sequences are easily the highlight of the game.<\/p>\n<p>When you aren\u2019t trying to hide from the overpowered Volatiles, combat remains <em>largely<\/em> the same as it has in previous entries, which is to say it\u2019s still pretty great. You\u2019re primarily slashing, chopping, bashing, and stabbing zombies and humans alike with an assortment of melee weapons.<\/p>\n<p>The gore system on show is actually quite grotesque (a positive), and we enjoyed the dynamic feel to fights, as it was actually quite easy to get overwhelmed \u2013 even on the regular difficulty. Stamina management is paramount, especially on the tougher settings, so it\u2019s key to utilise not just brute strength but also the environment, your moveset, and what appendages you\u2019re hacking at.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_J68DBA8F6E6758\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-5\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"Dying Light: The Beast Review - Screenshot 5 of 7\" href=\"https:\/\/images.pushsquare.com\/screenshots\/158911\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/158911\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Dying Light: The Beast Review - Screenshot 5 of 7\"><\/a><\/figure>\n<p>After the Reloaded Edition of Dying Light 2, guns are a tad more prominent here, although not overwhelmingly so. Every now and again, you\u2019ll come across enemies with rifles, SMGs, and pistols that feel very tactile to use.<\/p>\n<p>We think in previous entries, it was obvious you weren\u2019t <em>really<\/em> supposed to use guns, and controls felt stilted as a result. However, here it\u2019s much improved \u2013 not Call of Duty levels, but certainly a lot tighter, and a lot punchier thanks to DualSense haptics.<\/p>\n<p>Guns are then great in the case of emergency, and usually only come with a magazine or two of ammunition. But we did have a few occasions where we saved up our guns to become parkouring bullet barrages. These fights were hugely enjoyable.<\/p>\n<p>Melee weapons most definitely remain the focus, though, as you\u2019d expect. With the ability to repair and mod your favourite machetes, sledgehammers, and knuckle dusters, it\u2019s good fun mixing and matching the different armaments for various zombie tinged situations. We\u2019re glad that the slight medieval tinge from the last game remains in places with weapon design, but we did find the weapons in Dead Island 2 a tad more exciting.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_M68DBA8F6E6773\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-6\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"Dying Light: The Beast Review - Screenshot 6 of 7\" href=\"https:\/\/images.pushsquare.com\/screenshots\/158913\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/158913\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Dying Light: The Beast Review - Screenshot 6 of 7\"><\/a><\/figure>\n<p>So let\u2019s get into those Beast Powers. During combat, Kyle will build up a sort of rage meter which, when filled, will send him into a manic limb-tearing frenzy. It\u2019s here that you can rip zombies apart with ease, and there are a number of gnarly kill animations. There\u2019s actually a skill tree for this too, which you\u2019ll earn points for by killing the big bosses scattered across the world.<\/p>\n<p>Beast Mode (and yes, it\u2019s actually called that) isn\u2019t anything new per se, but it can switch up the dynamic of combat, especially in those early hours when it activates automatically. It\u2019s a good laugh tearing through hordes of the undead, and is a great power shift as it allows you to actually go toe-to-toe with a Volatile \u2013 just make sure you kill it before Beast Mode expires.<\/p>\n<p>Another string to The Beast\u2019s bow is that the majority of the experience is playable in four-player co-op. With its drop-kicking carnage, co-op will have you in stitches. It\u2019s so manically daft that we couldn\u2019t help but love it. It does have some issues though, like the aggressive level gating, which never really feels like an issue when playing solo. Without level scaling for lower-levelled players, it can stall the fun.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_H68DBA8F6E67A0\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-7\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"Dying Light: The Beast Review - Screenshot 7 of 7\" href=\"https:\/\/images.pushsquare.com\/screenshots\/158914\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/158914\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Dying Light: The Beast Review - Screenshot 7 of 7\"><\/a><\/figure>\n<p>Lastly, we played the game on the PS5 Pro with zero issue. The game runs at a stable 60 frames-per-second on Performance Mode. While it\u2019s not the <em>best<\/em> looking game ever, it\u2019s easy to get swept up in the setting as you leap across the rooftops as the shadows lengthen at sunset. It can be very cinematic at times. As mentioned, haptics aren\u2019t anywhere near first-party level, but they are certainly present, giving The Beast an extra little kick.<\/p>\n<\/section>\n<section class=\"text conclusion summary\" id=\"conclusion\">\n<h2 class=\"heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Dying Light: The Beast is far from the most original game out there. Hell, it\u2019s not even the most original Dying Light. But we\u2019d be lying if we said we didn\u2019t come away entertained. It embraces its silliness in the best ways across its ridiculous story, gorily violent combat, and fun to explore setting. Some level-gating issues in co-op and duller flatter terrain hold it back in spots, but to us this is the best Dying Light yet.<\/p>\n<\/section>\n<aside class=\"positive-negative\">\n<ul class=\"positives\">\n<li class=\" first\">Dying Light&#8217;s formula refined<\/li>\n<li>Creepy, atmospheric setting<\/li>\n<li>Gory, satisfying combat<\/li>\n<li>Beast Mode is a power trip<\/li>\n<li>Parkour system is still cool<\/li>\n<li class=\" last\">Co-op is a great laugh<\/li>\n<\/ul>\n<ul class=\"negatives\">\n<li class=\" first\">Some tedious traversal<\/li>\n<li>Weapons are a little dull<\/li>\n<li class=\" last\">Level gating issues in co-op<\/li>\n<\/ul>\n<\/aside>\n<aside class=\"scoring rating\">\n<p class=\"stars\"><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star\"><\/span><span class=\"icon icon-star\"><\/span><\/p>\n<p class=\"score\"><span class=\"accent\">Great<\/span> <span class=\"value accent\">8<\/span>\/<span class=\"best\">10<\/span><\/p>\n<p class=\"policy\">Review copy provided by Techland<br \/><a rel=\"nofollow\" target=\"_blank\" href=\"ethics#product-reviews\">How we review products<\/a><br \/><a rel=\"nofollow\" target=\"_blank\" href=\"scoring#score-8\">Scoring Policy<\/a><\/p>\n<div class=\"clear\"><\/div>\n<\/aside>\n<\/div>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more like this article, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/yohrt.com\/news\/game\/\" target=\"_blank\" >Game<\/a><\/span> category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.pushsquare.com\/reviews\/ps5\/dying-light-the-beast\" target=\"_blank\" >Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dying Light: The Beast Review (PS5) Subscribe to Push Square on YouTube162k Dying Light: The Beast is the DLC turned full-blown release from Polish developer Techland. Technically the third entry in a zombie-killing franchise that debuted a decade ago, The Beast brings back original protagonist Kyle Crane, tosses him into a new setting of Castor&#8230;<\/p>\n","protected":false},"author":1,"featured_media":15662,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/images.pushsquare.com\/reviews\/ps5\/dying-light-the-beast\/1280x720.jpg","fifu_image_alt":"","footnotes":""},"categories":[8],"tags":[1828,1400,1398,1685],"class_list":["post-15661","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-dying-light-the-beast","tag-ps5","tag-reviews","tag-techland"],"_links":{"self":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/posts\/15661","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/comments?post=15661"}],"version-history":[{"count":0,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/posts\/15661\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/media\/15662"}],"wp:attachment":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/media?parent=15661"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/categories?post=15661"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/tags?post=15661"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}