{"id":15979,"date":"2025-10-23T13:00:00","date_gmt":"2025-10-23T13:00:00","guid":{"rendered":"https:\/\/yohrt.com\/news\/the-outer-worlds-2-review-ps5\/"},"modified":"2025-10-23T13:00:00","modified_gmt":"2025-10-23T13:00:00","slug":"the-outer-worlds-2-review-ps5","status":"publish","type":"post","link":"https:\/\/yohrt.com\/news\/the-outer-worlds-2-review-ps5\/","title":{"rendered":"#The Outer Worlds 2 Review (PS5)"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 eztoc-toggle-hide-by-default' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/yohrt.com\/news\/the-outer-worlds-2-review-ps5\/#The_Outer_Worlds_2_Review_PS5\" >The Outer Worlds 2 Review (PS5)<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/yohrt.com\/news\/the-outer-worlds-2-review-ps5\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"The_Outer_Worlds_2_Review_PS5\"><\/span>The Outer Worlds 2 Review (PS5)<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<div class=\"body body-text article-text\">\n<section class=\"text\">\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 1 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159807\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159807\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 1 of 8\"><\/a><\/figure>\n<p>The Outer Worlds 2 is Obsidian trying to rediscover the role-playing magic that once defined it as a juggernaut within the genre.<\/p>\n<p>And in a lot of ways, this bigger, and generally better sequel accomplishes its goals. Compared to The Outer Worlds \u2014 and indeed, compared to many other modern RPGs \u2014 the game provides player choice and consequence in abundance, often to an impressive extent.<\/p>\n<p>Between building your own character, allying with various factions, and getting to shape the perspectives of your party members, The Outer Worlds 2 has plenty going for it on a mechanical level. And by the end of its 50-hour campaign, you&#8217;ll come to appreciate how key decisions begin to stack on top of one another.<\/p>\n<div class=\"for-mobile insert insert-label\">\n<div id=\"inject-primis-player\" data-src-primis=\"https:\/\/live.primis.tech\/live\/liveView.php?s=117168&amp;vp_content=plembed39b4tigwxqjz&amp;cbuster=%%CACHEBUSTER%%&amp;playerApiId=primis_player_float&amp;schain=1.0,1!ziffdavis.com,22392450815,1\"><\/div>\n<\/div>\n<p>Everyone&#8217;s going to play this game a bit differently. Skill checks are rampant throughout, locking off dialogue options or object interactions unless you&#8217;ve chosen to invest in certain specialisations.<\/p>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 2 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159816\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159816\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 2 of 8\"><\/a><\/figure>\n<p>And then your character&#8217;s morality is layered over that; you certainly don&#8217;t have to play the hero, leading to loads of moments where you at least <em>consider<\/em> resorting to unfettered violence in order to satisfy your objectives.<\/p>\n<p>Quests always feel like they&#8217;re branching, and conversations are always throwing curveballs that&#8217;ll tempt you into responses that you may have previously ignored. What we&#8217;re saying is that The Outer Worlds 2 is, at its best, a <em>very<\/em> engaging RPG \u2014 and more often than not, it&#8217;ll really make you think about your next move.<\/p>\n<p>There&#8217;s a problem, however, and it&#8217;s one that&#8217;s unfortunately baked into the series&#8217; identity.<\/p>\n<p>The Outer Worlds&#8217; sci-fi setting is dystopian, but comically so. Cut off from Earth, colonies are either ruled over by blatantly evil corporations or morally questionable, cult-like organisations. In this game&#8217;s solar system of Arcadia, there&#8217;s a war going on between two such entities.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile insert-extended lazyload\">\n<div id=\"PS_MPU_X_R68FA2C81C81FD\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250,300x600\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-2\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 3 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159815\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159815\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 3 of 8\"><\/a><\/figure>\n<p>Both the hyper-capitalist Auntie&#8217;s Choice and the mathematically obsessed The Order have <em>clear<\/em> flaws in terms of beliefs and societal structure \u2014 and that should make them interesting to explore from a player perspective. There are no objectively good and bad choices here.<\/p>\n<p>But The Outer Worlds&#8217; world building is <em>so<\/em> heavy on over-the-top parody that the title&#8217;s ironic tone can undermine the emotion that it&#8217;s trying to convey. This sequel doesn&#8217;t necessarily want to be a <em>serious<\/em> RPG that deals with <em>serious<\/em> issues, but it&#8217;s still difficult to truly care about the game&#8217;s factions when they&#8217;re all so sardonic.<\/p>\n<p>And this criticism extends to the people who inhabit said factions. Outside of a few key figures, we&#8217;d struggle to name any characters who make a lasting impression; so many of them are just extensions of their faction&#8217;s viewpoint, offering little reason to care about them as individuals, or the mess that they usually find themselves in.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_A68FA2C81C8224\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-3\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 4 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159808\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159808\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 4 of 8\"><\/a><\/figure>\n<p>As a result, interacting with the vast majority of characters in The Outer Worlds 2 is just a bit&#8230; dull. This is an intelligent, well written, and sometimes genuinely funny game \u2014 as you&#8217;d expect of Obsidian \u2014 but there&#8217;s a frustrating lack of personality beyond the surface-level satire.<\/p>\n<p>Sadly, your party members suffer the same fate. Playing as a fully customisable lead known simply as the Commander, your top secret mission goes horribly wrong in the game&#8217;s prologue, and you spend the rest of the adventure attempting to put things right.<\/p>\n<p>As you progress, you can recruit a number of ragtag allies to your system-saving cause. And we use the word &#8216;can&#8217; for a reason; you don&#8217;t <em>have<\/em> to recruit anyone, and it&#8217;s even possible to just completely miss a potential party member based on your actions.<\/p>\n<p>Anyway, these allies \u2014 or possible partners in crime \u2014 are disappointingly hit and miss. Some have enjoyable quirks but they&#8217;re never <em>quite<\/em> fleshed out enough, while others fall into the same trap as most of the game&#8217;s NPCs. That is to say, they end up being little more than a one-note mouthpiece for their faction&#8217;s ideals.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_L68FA2C81C8240\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-4\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 5 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159805\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159805\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 5 of 8\"><\/a><\/figure>\n<p>But to be fair, party member-specific quests do let you explore \u2014 and in some cases alter \u2014 the mindset of your companions. Again, it&#8217;s the role-playing aspects that carry this part of the game; you may not be totally endeared to these characters, but being able to have a noticeable impact on their development adds welcome spice to each relationship.<\/p>\n<p>Beyond the seemingly endless flow of dialogue options, The Outer Worlds 2 is a much bigger release than its predecessor. The game is built around a handful of colonised planets, each of them boasting their own fully explorable map.<\/p>\n<p>These environments are smaller than your typical open worlds, but they <em>are<\/em> open. You&#8217;re mostly free to pick a direction and wander, and that&#8217;s a good thing when there are plenty of side quests and hidden secrets to uncover. Exploration is probably one of the sequel&#8217;s greatest areas of improvement; it&#8217;s nice to just get out and about after having sat through god-knows how many conversations with the locals.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_S68FA2C81C8259\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-5\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 6 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159817\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159817\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 6 of 8\"><\/a><\/figure>\n<p>Combat plays a key part in this as well, with the Commander and company having to put down all manner of extraterrestrial beasties as they trek from place to place. And this is another core part of the experience that&#8217;s much improved, thanks to snappier gunplay and a way more complete melee weapon system.<\/p>\n<p>In particular, firearms have a satisfying kick to them now, and enemies of all shapes and sizes react better to the incoming damage. It&#8217;s not perfect \u2014 there are still times when the action feels a little weightless \u2014 but generally speaking, Obsidian&#8217;s done well to take things up a notch. There are even some cool boss fights to look forward to.<\/p>\n<p>There&#8217;s a lot of variation in how you&#8217;re able to approach battles as well. The introduction of &#8216;Gadgets&#8217;, which are unlocked through certain quests, essentially act as cooldown-based abilities. One slows time, another grants you a damage shield, and there&#8217;s a nifty device that lets you see foes through walls.<\/p>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 7 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159813\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159813\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 7 of 8\"><\/a><\/figure>\n<p>They don&#8217;t revolutionise the gameplay loop, but the Gadgets lend a touch of personality to The Outer Worlds&#8217; brand of action. Couple them with a collection of wacky weapons \u2014 like acid-firing shotguns and a roulette-powered war hammer \u2014 and it&#8217;s obvious that the game wants you to have a laugh as you cause wanton destruction.<\/p>\n<p>It&#8217;s a shame, then, that your allies can still be such an unnecessary burden. As was the case in the first game, party member AI can be braindead, either refusing to enter cover, or consistently performing suicide runs into the heart of enemy territory.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_B68FA2C81C8277\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-6\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<p>On the normal difficulty, your teammates get knocked out <em>fast<\/em> if you&#8217;re not furiously backing them up. The Outer Worlds 2 likes pitting you against waves of opponents \u2014 especially during main story scenarios \u2014 and it can get to a point where your companions become a liability.<\/p>\n<p>It&#8217;s not a game-breaking issue because of how competent your Commander is \u2014 you can start cobbling together some outrageously effective builds once you&#8217;re a handful of hours in \u2014 but it&#8217;s absolutely the kind of thing that you&#8217;d expect the developer to tweak via post-launch updates.<\/p>\n<figure class=\"picture\"><a rel=\"nofollow\" target=\"_blank\" class=\"scanlines\" title=\"The Outer Worlds 2 Review - Screenshot 8 of 8\" href=\"https:\/\/images.pushsquare.com\/screenshots\/159800\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/screenshots\/159800\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"The Outer Worlds 2 Review - Screenshot 8 of 8\"><\/a><\/figure>\n<p>For the most part, The Outer Worlds 2 seems technically solid, but we did stumble upon a number of annoying UI-related bugs, <em>and<\/em> a couple of quests broke on us, forcing us to load up an older save. Minor problems in the grand scheme of things, but they do add up.<\/p>\n<p>As for graphics, you&#8217;re looking at your standard Quality or Performance modes on PS5. The former&#8217;s capped at 30 frames-per-second, which is never ideal in a game with this much combat, but the latter&#8217;s preferred 60 frames-per-second comes at the expense of reduced environmental detail.<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\">\n<div id=\"PS_MPU_X_Z68FA2C81C8292\" style=\"min-width:300px; min-height:250px\" data-dfp-id=\"pushsquare\/mobile_web_display\/article\" data-dfp-sizes=\"300x250\" data-dfp-targeting=\"pos=1,gto=false,experiment=nl-article-mobile-7\" class=\"lazyload\" data-dfp-refresh-direct=\"true\" data-prebid-config=\"Lazy_Load_HP_MPU\"><\/div>\n<\/div>\n<p>Little things like grass animations are cut back or removed when playing on Performance, and it can be distracting. Pop-in becomes more common as well, and so while it&#8217;s the better graphical option, it&#8217;s not exactly ideal.<\/p>\n<p>And speaking of visuals, The Outer Worlds 2 is definitely better looking than the first game, but NPCs still have that clay-like visage, and the facial animations remain fairly basic. There are some brilliant skyboxes to behold here, and each planet&#8217;s got its own distinctive look, but up close, it&#8217;s all a bit last-gen.<\/p>\n<\/section>\n<section class=\"text conclusion summary\" id=\"conclusion\">\n<h2 class=\"heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Outer Worlds 2 succeeds in being a bigger and better sequel, buoyed by an even greater emphasis on player choice and freedom. Its RPG mechanics are largely fantastic, and there are key improvements to both combat and exploration.<\/p>\n<p>However, despite Obsidian&#8217;s clever writing, there&#8217;s a underlying dreariness to the property that it just can&#8217;t seem to escape. These dull characters and their one-note factions are difficult to truly care for.<\/p>\n<\/section>\n<aside class=\"positive-negative\">\n<ul class=\"positives\">\n<li class=\" first\">A real emphasis on role-playing<\/li>\n<li>So much player choice<\/li>\n<li>Genuinely funny writing at times<\/li>\n<li>Solid gunplay and melee combat<\/li>\n<li>A lot of interesting exploration<\/li>\n<li class=\" last\">First and third-person views<\/li>\n<\/ul>\n<ul class=\"negatives\">\n<li class=\" first\">Dull characters and factions<\/li>\n<li>Party members are very hit and miss<\/li>\n<li>Combat balance is off in places<\/li>\n<li>Some buggy quests<\/li>\n<li class=\" last\">Performance can be slightly rough<\/li>\n<\/ul>\n<\/aside>\n<aside class=\"scoring rating\">\n<p class=\"stars\"><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star accent\"><\/span><span class=\"icon icon-star\"><\/span><span class=\"icon icon-star\"><\/span><span class=\"icon icon-star\"><\/span><\/p>\n<p class=\"score\"><span class=\"accent\">Good<\/span> <span class=\"value accent\">7<\/span>\/<span class=\"best\">10<\/span><\/p>\n<p class=\"policy\">Review copy provided by Xbox Game Studios<br \/><a rel=\"nofollow\" target=\"_blank\" href=\"ethics#product-reviews\">How we review products<\/a><br \/><a rel=\"nofollow\" target=\"_blank\" href=\"scoring#score-7\">Scoring Policy<\/a><\/p>\n<div class=\"clear\"><\/div>\n<\/aside>\n<section class=\"block related-products text\">\n<header class=\"widget-header\">\n<p>Related Products<\/p>\n<\/header>\n<div class=\"body\">\n<aside class=\"article-products article-products-list\">\n<div class=\"items\">\n<div class=\"item\" data-product-id=\"30108\">\n<div class=\"image\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30108\/192863\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/products\/30108\/100x100.jpg\" width=\"100\" height=\"100\" loading=\"lazy\" alt=\"The Outer Worlds 2 \u2013 PS5\"><\/a><\/div>\n<div class=\"title\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30108\/192863\">The Outer Worlds 2 \u2013 PS5<\/a><\/div>\n<div class=\"price multi\">\n<ul>\n<li class=\" first\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30108\/192863\">$69.99<\/a><\/li>\n<li><a rel=\"nofollow\" target=\"_blank\" class=\"external with-offer\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30525\/192863\"><del>\u00a359.99<\/del> \u00a354.95<\/a><\/li>\n<li class=\"vendor vendor-amazon last\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30108\/192863\">Amazon (US)<\/a><\/li>\n<\/ul>\n<\/div>\n<\/div>\n<div class=\"item\" data-product-id=\"30990\">\n<div class=\"image\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30990\/192863\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.pushsquare.com\/products\/30990\/100x100.jpg\" width=\"100\" height=\"100\" loading=\"lazy\" alt=\"The Outer Worlds 2: Premium Edition - PS5\"><\/a><\/div>\n<div class=\"title\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30990\/192863\">The Outer Worlds 2: Premium Edition &#8211; PS5<\/a><\/div>\n<div class=\"price\">\n<ul>\n<li class=\" first\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30990\/192863\">\u00a369.95<\/a><\/li>\n<li class=\"vendor vendor-amazon last\"><a rel=\"nofollow\" target=\"_blank\" class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/pushsquare.com\/p\/30990\/192863\">Amazon (UK)<\/a><\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<\/aside>\n<p class=\"disclaimer\">Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.<\/p>\n<\/p><\/div>\n<\/section>\n<\/div>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more like this article, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/yohrt.com\/news\/game\/\" target=\"_blank\" >Game<\/a><\/span> category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.pushsquare.com\/reviews\/ps5\/the-outer-worlds-2\" target=\"_blank\" >Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Outer Worlds 2 Review (PS5) The Outer Worlds 2 is Obsidian trying to rediscover the role-playing magic that once defined it as a juggernaut within the genre. And in a lot of ways, this bigger, and generally better sequel accomplishes its goals. Compared to The Outer Worlds \u2014 and indeed, compared to many other&#8230;<\/p>\n","protected":false},"author":1,"featured_media":15980,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/images.pushsquare.com\/0af66910568b4\/1280x720.jpg","fifu_image_alt":"","footnotes":""},"categories":[8],"tags":[1400,1398,1875,1430],"class_list":["post-15979","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-ps5","tag-reviews","tag-the-outer-worlds-2","tag-xbox-game-studios"],"_links":{"self":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/posts\/15979","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/comments?post=15979"}],"version-history":[{"count":0,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/posts\/15979\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/media\/15980"}],"wp:attachment":[{"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/media?parent=15979"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/categories?post=15979"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/yohrt.com\/news\/wp-json\/wp\/v2\/tags?post=15979"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}