#Sony Taking ‘Very Measured’ Approach to Picking Which PS5 Games Get PC Ports

Sony Taking ‘Very Measured’ Approach to Picking Which PS5 Games Get PC Ports

It might feel like PlayStation is throwing the majority of its first-party games on PC these days, but the company’s top dogs want to ensure the value of PS5 isn’t diminished.
In a recent Sony business interview, SIE president and CEO Hideaki Nishino and studio business group CEO Hermen Hulst explain the approach to expanding PlayStation’s reach.
“We continue to look for new and innovative ways to broaden our reach and bring our content and service to the players,” says Nishino. “The value of the PlayStation console is that [it’s] still the best place to play, and it’s growing its reach in even broader ways.”
Hulst elaborates, talking about how the company is looking to grow its audience on other platforms while retaining the value and draw of its first-party software.
“It’s important to realise that we’re really thoughtful about bringing our franchises off-console to reach new audiences, and that we’re taking a very measured and deliberate approach in doing that,” he says. “Particularly on the single-player side, our tentpole titles; they’re such a point of differentiation for the PlayStation console. They’re real showcases of the performance and quality of the hardware, so we want to ensure that players get the best experience from these titles. We’re very thoughtful about how, and if, we bring these titles to other platforms.”
Nishino adds that the company needs to “constantly understand our players’ patterns and behaviours, and ensure that we serve them appropriately”.
It’s very corporate speak, but it pretty much echoes sentiments from Sony in the past on this subject.
The platform holder is bringing some of its flagship titles to PC, but it’s doing so a year or more after a game’s initial launch, giving priority to its players on PS5 and PS4.
It’s a different matter with any multiplayer games, such as Helldivers 2, which benefit most from the wider pool of players when PC is included on day one.
It sounds as though this approach is set to continue, with games like Ghost of Yotei or Intergalactic: The Heretic Prophet appearing on PC at least a year down the line from their PS5 releases. Meanwhile, multiplayer-focused games like Fairgames or even Marvel Tokon: Fighting Souls will likely launch on both simultaneously.
Do you think Sony’s business plan regarding PC ports is the right way to do it? Discuss in the comments section below.
[source irwebmeeting.com]
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